by SurvTech31 » Thu Jan 10, 2013 6:43 pm
Thanks Dent. I have also learned of another way. After you create a block/symbol drawing that contains an attribute, assign it to the desired F2F code. Under the Symbol tab of said code, click on the custom attributes button. Click the Set button within the Custom Attributes window. A new window titles Set Custom Attribute will open. This window allows you to select from a number of options, including description, from the pulldown menu. If you hit ok and save all your changes, when you F2F this will insert the point descrtion into the attribute of the block. Thus allowing the symbol and attribute to remain one entity, but still allow the attribute to be changed/moved if desired. Thanks again.
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